Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project ![]() Metal: Rendering freezes when the orientation is changed MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project MacOS: Crash on - when pressing/searching in Help Kernel: Crash on UndoManager::FlushTrackedObjects when removing a Component from ~1000 GameObjects at the same time ![]() ![]() DirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled
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